The shape of the acromion is very simple: it’s a rectangle located on top of the shoulder area.
From the following images you can easily identify it - it doesn’t matter how muscular or skinny you are, this landmark is most of the time visible!
As we know a rigger is not just a scripting and plug-in expert but is also someone who has very solid skills in anatomy and body proportion.
Today I would like to talk about: How a geometric skeleton can help your Maya joint placement layout.
Today I would like to discuss the creation of our Muscle Body Rig, focusing on how the internal structure drives the skin.
We will talk through different approaches and technologies like Maya Muscle Skin Deformer, nCloth, and also something newer like Ziva VFX.
This June I will be at the Annecy International Animation Film Festival and it's Market (MIFA) presenting Framestore. I will show the secrets behind the creation of some Framestore's digital characters, from the concept to the final result.