The shape of the acromion is very simple: it’s a rectangle located on top of the shoulder area.
From the following images you can easily identify it - it doesn’t matter how muscular or skinny you are, this landmark is most of the time visible!
As we know a rigger is not just a scripting and plug-in expert but is also someone who has very solid skills in anatomy and body proportion.
Today I would like to talk about: How a geometric skeleton can help your Maya joint placement layout.
Today I would like to share with you this reference library - Models in Motion: Video Reference for Artists by Proko. These aren’t just regular model sets, these are videos showing models moving and flexing!
Today I would like to discuss the creation of our Muscle Body Rig, focusing on how the internal structure drives the skin.
We will talk through different approaches and technologies like Maya Muscle Skin Deformer, nCloth, and also something newer like Ziva VFX.
Today I would like to share with you all a brand new platform that will change the way you study and use references. I'm talking about Anatomy 360. This platform allow you to view 3D photographic references, you will be able to rotate, change between sets of poses,...
Today I would like to show you a really quick tip regarding how to smooth your deformation using the cMuscle Skin Deformer.
Lot of you maybe already know that trick, but If you are a beginner in the rigging world I guess it can be helpful for the future ;)
Complete Anatomy made by 3D4Medical is a great platform for medical students and medical professionals, that bring anatomy to life and transforming interactive learning to an exciting new level. But let's see how this platform can help VFX Artists